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Building my Circle track GTP

Quicklynx

New member
Our cars have a long wheel base and they are front wheel drive, however, I am determined to make this car a contender on a circle track.

I can't find any good information on the internet about Front Wheel Drive Circle Track performance and I'm very surprised. I have a feeling I'm going to be heading to some Honda forums because they've been doing this for years.

I have suscribed to circle track magazine and their website has had a lot of good information but not much on front wheel drive.

I'd like to find tips and everything from driving, to suspension setups.

I have a couple of circle tracks around my house but all are Dirt. Does anyone know of any asphault circle tracks near Maryland, DC, Virginia, Pennsylvania, Delaware, West Virgnia, etc.?

Don't tell me Dover or Martinsville, haha.... I don't think I qualify haha
 


As for the understeer I'm trying my best to fight it. I've been going around some sharp turns really fast in the area (during safer times) to sort of teach myself how to handle the understeer. I've done it to the point where I lose control and go off the road, about 65 on a 70 degree angle turn...but the off road is level with the road. I'm thinking it may be a good idea to get me a roll cage and some seat harnesss before I flip it.... I have already felt a difference in how I fight the understeer. If i brake before the turn, and accelerate through it I do better than gliding through it.

Example... if I went into the turn at 50mph and let off the gas right before it, and cruised through the the turn I felt more understeer than if I went into the turn at 50mph and accelerated through it. Acceleration through the turn oddly was the key. I remember learning about how the weight shifts when under acceleration in my physics class, but putting it to the test was fun.
 
Be sure the track will allow the SC. I know of some tracks around here that won't allow them.
 
play lots of Gran Turismo!!!!!
i think you're best off buying something tiny and RWD and doing it that way, these cars handle like elephants on roller skates
 


as a dirt track vet. I personally have never crawled into a fwd car, but as far as I can see its not much different than rwd cars.
haul a$$ down the straight, find your mark usually right befor the turn, let off the gas, maybe break (usually not), pitch the car, and back into the throtle.
This wont make any sence now but it will later.
Slow down to go faster.
 
oh and one more thing. sit in a spot where you can see and hear the cars dive into the corners and watch a couple of races. Its a good way for a rookie to guess where your mark is. then get on the track. dont destroy your car in the heat races. they are just that HEATS not the feature. you get paid for the feature races not the heats.
 
As for the understeer I'm trying my best to fight it. I've been going around some sharp turns really fast in the area (during safer times) to sort of teach myself how to handle the understeer. I've done it to the point where I lose control and go off the road, about 65 on a 70 degree angle turn...but the off road is level with the road. I'm thinking it may be a good idea to get me a roll cage and some seat harnesss before I flip it.... I have already felt a difference in how I fight the understeer. If i brake before the turn, and accelerate through it I do better than gliding through it.

Example... if I went into the turn at 50mph and let off the gas right before it, and cruised through the the turn I felt more understeer than if I went into the turn at 50mph and accelerated through it. Acceleration through the turn oddly was the key. I remember learning about how the weight shifts when under acceleration in my physics class, but putting it to the test was fun.
Yep that's how cornering should be done, slow in...fast out :th_thumbsup-wink:.
 
well I've raced on dirt before with my Talon. I'd rather drive around on some asphault tracks, but I guess dirt is my only option in this area. The only problem is I don't think the dirt tracks in these areas allow for just anyone to drive on them. They are only for sanctioned events.
 
fwd is NOT a sanctioned class.
super stocks(grand nationals), and modfieds are really the only classes that should have to worry about that, unless your track runs sprints, and late models.
I.M.C.A. its not a bad idea to have one of these cards. they insure your trailor and your race car whenever you hook on to it, they also cover medical exp i you and your race car are in a serious accident at the track. Its worth looking into.
 


so when you are saying FWD is not a sanctioned class it means I am not allowed to race it on a track that only has sanctioned events?

Also another question. I'm looking up things for handling and control and I'm finding things on "Quick Steer Units." They say these make it a lot easier to turn and work with the gear ratios set. Does anyone have any more information on this setup, would it potentially work on a the if there is one made for it? Can someone explain it's uses further and in an understandable fashion?

Thanks
 
if your track runs fwd just get the rules from them.
as far as quick steer, yea you can turn the steer wheels more with less movement of your steering wheel. although I would highley recomend that you dont use one untill you have at least one solid season under your belt.
explation of a quick steer= like a bicycle sproket system, big gear-little gear, if you turn the big gear one time the little gear turns 2 times (aka 2:1). only in a car teh big gear would be the steering wheel and the little gear would be the steering shaft.
this is also a unit that would need some good fabrication skills to keep it in proper line.
 
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